Cast In Order Of Appearance:
Narrator
King
Soldier
Strong Man
Sharpshooter
Runner
Princess
SFX: Grimmly Speaking theme music
NARRATOR
Once upon a time there was a soldier who served in a war. When the war was over the King decided to dismiss him.
KING
You have served well and bravely. Here, take these three farthings for your troubles.
SFX: three farthings
KING
Goodbye now.
SOLDIER
Three farthings! Why that’s lousy pay for being in a war and all! If I can meet the right people, I’ll bet I can get this King to pay me more.
NARRATOR
The soldier then went into the forest and soon saw a man who was so strong that he was pulling huge trees out of the ground as if they were blades of grass.
SFX: four plucking sounds
SOLDIER
Ho, this man will be of use to me. Excuse me, strong man? Will you be my friend and come with me? If we two are together, we ought to be able to get on in the world.
STRONG MAN
Why certainly, my new friend. But first I must take this little bundle of sticks home to my mother. I’ll just pluck one more tree out of the ground -
SFX: plucking sound
STRONG MAN
- and wrap it around these others to hold them together more securely.
NARRATOR
The strong man quickly finished his work, said goodbye to his mother, and -
SFX: fade in men tromping
NARRATOR
- off he went with the soldier. A short time later, they found a sharpshooter poised and ready to fire his rifle.
SOLDIER
Sharpshooter, what are you aiming at?
SHARPSHOOTER
Two miles from here there’s a fly sitting on a branch of an oak tree and I’m going to shoot its left eye out.
SFX: fly ouches
SOLDIER
Oh, come with us. If we three are together, we certainly ought to be able to get on in the world.
SHARPSHOOTER
Sounds good to me.
SFX: fade in men tromping
NARRATOR
And off they went together. After a bit, the three men came to seven windmills -
SFX: fade in seven windmills turning
NARRATOR
- whose sails were turning furiously and yet there was no wind to be felt. The soldier was the first to comment on this.
SOLDIER
The windmills are turning and yet the air around us is calm.
SOLDIER, SHARPSHOOTER & STRONG MAN
How can this be?
NARRATOR
Confused -
SFX: fade in men tromping
NARRATOR
- they kept walking. Two miles later they discovered a man leaning against a tree. He was casually -
SFX: fade in blowing his breath
NARRATOR
- blowing his breath out and looked as if he was whistling with no sound. The soldier again commented first.
SOLDIER
What is this?
STRONG MAN
Yes, what is this?
SOLDIER
Sharpshooter, go ask that man what he’s doing over there blowing his breath out like that.
NARRATOR
The sharpshooter did as he was told and returned saying -
SHARPSHOOTER
Remember those seven windmills that we passed two miles from here? Well, he’s the one who is making them turn round and round.
STRONG MAN
Oh, he must come with us, come with us!
SOLDIER
Yes, if we four are together, we shall carry the whole world before us!
NARRATOR
The man agreed to go with them -
SFX: fade in men tromping
NARRATOR
- and off they all went together. Further down the road, the four men came across another man who was standing on one leg.
SOLDIER
Why is he standing so?
STRONG MAN
I shall ask him.
NARRATOR
And the strong man did just that.
STRONG MAN
Sir! Why are you standing on one leg?
RUNNER
I am a runner of foot races, and to stop myself from running too far too fast, I’ve taken off one of my legs. If I use both my legs at the same time, I run faster than any bird can fly.
SHARPSHOOTER
Oh, come with us then.
SOLDIER
Yes, if we five are together, we shall carry the whole world before us!
RUNNER
Why not?
SFX: fade in men tromping
NARRATOR
And the adventure continued. Before long, the five men came across yet another man who was wearing his cap entirely on one ear.
STRONG MAN
What is this? He looks like an idiot wearing his cap like that.
NARRATOR
The runner, who was exceptionally sensitive to possible slights upon a person’s character, spoke up quickly.
RUNNER
I know him. He has to wear his cap like that because if he doesn’t cover his left ear, a terrible frost comes about and all the birds in the air freeze and drop dead to the ground.
STRONG MAN
Then he must come with us!
SOLDIER
Yes, if we six are together, we shall carry the whole world before us!
NARRATOR
And so they became the six men of this story.
SIX MEN
Hoorah for us! Off we go!
SFX: fade in men tromping
NARRATOR
At the soldier’s suggestion, the six men decided to return to the kingdom - from whence the soldier came. The next morning, the King rode into the village square and proclaimed -
SFX: trumpets open
KING
He who first runs a race with my daughter, the Princess, and wins - may marry her. But any man who loses a race against the Princess - shall also lose his head.
SFX: trumpets close
NARRATOR
The six men discussed this wager and together they agreed that this was their chance to get on in the world.
SOLDIER
We shall go to the King.
STRONG MAN
Yes, we shall!
RUNNER
Together as one!
SHARPSHOOTER
Together!
SIX MEN
Hoorah!
SFX: trumpets open
NARRATOR
The soldier stood before the King and introduced himself. The King was unimpressed.
KING
And is it you, who shall be running in the race against my fair daughter, the Princess?
NARRATOR
The runner leapt forward and bowed before the King.
RUNNER
I shall run for my friend.
NARRATOR
The King eyed the runner and then eyed the soldier again.
KING
Then you must both stake your lives on this race.
RUNNER & SOLDIER
We will!
NARRATOR
All was arranged and on the day of the competition, the King announced the rules of the royal race.
SFX: trumpets close
KING
You and my daughter, the Princess, shall both carry a pitcher to the Red Lake far away. You will each fill your pitcher with its red water and then bring it back. Whomever returns first shall be declared the winner. BEGIN!
SFX: the race begins
NARRATOR
The soldier turned to the runner and said -
SOLDIER
Get going and help us win!
NARRATOR
The runner saluted the soldier and took off.
SFX: fade out runner takes off
NARRATOR
The runner then reached the Red Lake -
SFX: lake water
NARRATOR
- filled his pitcher with its red water, and began his run back to the tournament grounds to claim victory. But suddenly, he began to slow down.
RUNNER
Ho, I’m a little tired. I think I’ll take a little nap. My, look at this - a horse’s skull on the ground before me and we’re not even in New Mexico. I’ll just make a pillow out of this horse’s skull so I don’t get too comfortable and sleep for too long.
NARRATOR
Yet, while -
SFX: fade in Princess stopping
NARRATOR
-he was sleeping, the Princess finally caught up to him.
PRINCESS
Ha! The fool! I shall empty his pitcher of red water -
SFX: dumped water
PRINCESS
- run on ahead, fill my pitcher and then run back and win this race. That’ll fix him -
SFX: fade in Princess starting to run
PRINCESS
- try and marry a princess, will ya. Ha!
NARRATOR
Fortunately, the sharpshooter, who had exceptionally keen eyesight, and also happened to be standing on top of the castle wall, saw what the Princess had done.
SHARPSHOOTER
She thinks she’s so clever, that Princess. I’ll just shoot that horse’s skull out from under my friend the runner and wake him up.
NARRATOR : And so he did.
SFX: rifle shot and skull cracking
RUNNER
Oh no! My red water has been dumped out and I can see the Princess ahead of me. She’s on her way back to the castle. But that’s okay. I’ll still win this race.
NARRATOR
And so he raced back to the Red Lake -
SFX: wind whistling
NARRATOR
- filled his pitcher once again and started the run back to the finish line.
SFX: racetrack
NARRATOR
The strong man, who was standing in the crowd, saw him and called out.
SFX: fade in background crowd
STRONG MAN
Look! The runner has passed the Princess!
SOLDIER
He’s going to beat her to the finish line by at least ten minutes!
SFX: everyone mutters and sighs or whines, killing time
SHARPSHOOTER
Here he comes to the finish line!
SFX: race finish
SIX MEN
Hoorah!
©1997-2007 Lishka DeVoss/Kranky Kids®
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